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��������: Introduction to Maya 2013 / �������� � Maya 2013
���: 2012
�����: Digital-Tutors
����: Maya 2013
����: ����������
�������� �����: PCRec
�����������������: 12:08:00
����������: AVC
������� �����: ~1000 kb/s, 15.0 FPS
������ �����: 1280 x 720
����������: AAC
������� �����: 96 kb/s, 2 Ch, 44.1 KHz
������: 6.03 Gb
���������� �����:1. Introduction and project overview
02:24
2. Moving the 3D camera in Maya
08:51
3. Maya user interface overview
14:11
4. Creating a Maya project directory
07:08
5. Saving scene files from Maya
08:29
6. Viewport shading and selection modes
07:51
7. Transforming objects and components in Maya
20:23
8. Using the Channel Box and Layer Editor
10:21
9. Overview of the Maya Attribute Editor
09:02
10. Understanding grouping and parenting in Maya
09:12
11. Using the Maya hotbox
09:53
12. Selection masks in Maya
05:42
13. Writing a MEL script in Maya
13:41
14. Creating custom Maya shelves
07:11
15. Modeling section overview
01:06
16. Adding reference images
05:37
17. Lofting the fuselage
11:36
18. Adding thickness to the fuselage
08:16
19. Building the lower structure with polygons
11:51
20. Adding pipes to the lower structure
05:53
21. Creating the canopy trim
05:51
22. Modeling the wing
06:43
23. Detailing the wing
05:34
24. Building the main engine shape
07:57
25. Modeling the fan blades
09:16
26. Building the front and back engine cones
05:04
27. Modeling the thrust ring
07:05
28. Building scoops on the sides
07:42
29. Adding the canopy
09:10
30. Modeling the canopy front
04:49
31. Building the top strut
07:12
32. Modeling the grill
10:45
33. Adding the back of the canopy
09:09
34. Building the fins
06:41
35. Modeling the thrusters
11:19
36. Building the gun
10:31
37. Finishing the airship
09:49
38. Importing geometry into our scene
04:55
39. Materials and texturing overview
01:44
40. Applying and manipulating simple materials
08:19
41. Working with ramps
10:18
42. Using the Ramp Shader
04:49
43. Adding multiple materials to a single object
05:52
44. Working with UVs
11:21
45. Using procedural textures
07:05
46. Combining nodes to drive material attributes
08:01
47. Adding specialized materials
09:23
48. Working with bump maps
09:13
49. Adding file textures
10:42
50. Projecting decals
07:35
51. Using Substance to add detail
07:48
52. Rigging section overview
00:48
53. Cleaning up the scene
08:13
54. Creating control curves
11:30
55. Working with display layers
04:35
56. Modifying an object's pivot
02:33
57. Using selection handles
03:36
58. Creating custom attributes
05:26
59. Using the Connection Editor to drive attributes
04:17
60. Using driven keys to simplify our rigging process
09:40
61. Automating movement with expressions
06:13
62. Adding a speed setting to the expression
04:45
63. Drawing our first joint chain
09:07
64. Looking at Maya's IK Handle Tool
04:07
65. Binding geometry to joints
04:14
66. Making our scene animator-friendly
05:03
67. Animation section overview
00:49
68. Learning to create and modify keyframes on Maya's Time Slider
10:46
69. Managing keyframes with the Graph Editor
11:30
70. Animating an object along a path
08:10
71. Tweaking an object's behavior along a path
05:50
72. Working with Auto Key
05:51
73. Utilizing editable motion trails
06:14
74. Previewing animations in real-time with playblasts
03:48
75. Animating the flight sequence
16:07
76. Animating the fueling line separating from the airship
09:04
77. Adding camera animation
09:38
78. Finalizing the shot
07:00
79. Dynamics section overview
01:11
80. Using pre-built dynamics effects in Maya
07:49
81. Creating particle emitters in Maya
09:38
82. Animating emitter attributes
08:21
83. Changing particle rendering attributes
07:50
84. Using the Particle Cloud material
13:02
85. Adding engine exhaust behind the aircraft
16:18
86. Lighting and rendering section overview
01:06
87. Working with the Maya Render View
07:58
88. Controlling anti-aliasing quality of your renders
08:32
89. Overview of the various light types in Maya
05:41
90. Basic light controls in Maya
08:55
91. Adding shadows to Maya lights
07:47
92. Changing the Render Stats of objects in Maya
05:00
93. Lighting our aircraft scene
10:32
94. Using the Attribute Spread Sheet in Maya
09:45
95. Adding motion blur to your renders
07:27
96. Rendering the final animation from Maya
12:57



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